The most fundamental approach to assess one's position is to check the aggregate quality of pieces on both sides. The point qualities utilized for this object are dependent upon experience. Three pawns are liable to be more suitable than a knight in the endgame, however in the middlegame, a knight is frequently all the more effective. Two minor pieces are stronger than a solitary rook, and two rooks are marginally stronger than a monarch. A player who has all pieces created and no strategic traps or guaranteeing long haul arrangement ought to attempt to discover a move that extends their impact, especially in the focal point. Be that as it may, in a few openings, one player acknowledges less space for a period, to set up a counterattack in the middlegame. Trading pieces is normally attractive to a player with an existing preference in material, since it carries the endgame closer and accordingly leaves the rival with less capability to recoup ground. In the endgame even a solitary pawn point of interest may be definitive. A lord and a rook is sufficient material to checkmate a contradicting solitary ruler, despite the fact that its a little harder than checkmating with lord and monarch; in this manner the rook's qualification as a significant piece above the knight and priest.